![]() Instead, it simulates the multiplayer experience with computer controlled players known as bots (see Bots below). Note: Unlike its predecessors, Q3A does not have a plot-based Single Player campaign. Notable features of Quake III include the minimalist design, lacking rarely used items and features, the extensive customization of player settings such as field of view, texture detail and enemy model, and advanced movement features such as strafe-jumping that give more speed with greater skill in contrast to the digital, all or nothing design of many computer games. Its Single Player segment is almost identical to multiplayer fights, although other players are replaced by bots. It differs from the other games in the Quake series (not counting Quake Live) in that it sacrifices the Single Player mode to focus on multiplayer. Quake III Arena is a multiplayer-focused first-person shooter released on December 2, 1999. Your new environment rejects you with lava pits and atmospheric hazards as legions of foes surround you, testing the gut reaction that brought you here in the first place. Abandoning every ounce of common sense and any trace of doubt, you lunge onto a stage of harrowing landscapes and veiled abysses. The source code for release 3 and later are tagged as flexible_hud-r3 etc in zturtleman/ioq3 GitHub repo, see Source Code section above.Welcome to the Arena, where high-ranking warriors are transformed into spineless mush. The ioquake3 git version is included in patch file. The source code for release 1 and 2 can be obtained by applying a patch in the pk3 file (a renamed zip file) to ioquake3’s source code. Release 6, November 16 2018: ztm-flexible-hud-r6.zip (baseq3 and missionpack) ![]() Release 5, October 11 2018: ztm-flexible-hud-r5.zip (baseq3 and missionpack) Release 4, May 14 2018: ztm-flexible-hud-r4.zip (baseq3 and missionpack) Release 2, August 30 2014: ztm-flexible-hud-r2.pk3 (baseq3) Release 1, November 7 2013: ztm-flexible-hud-r1.pk3 (baseq3) However, Spearmint Quake 3 does not have cg_stretch 1, cg_drawStatusHead, cg_drawWeaponBar, or hud scaling options. Widescreen support is based on Spearmint Quake 3. 0 uses Q3A code, 1 uses new code (works with FOV cgame communication not being compatible with official Quake 3 QVMs.Ĭg_fovAspectAdjust is based on a formula posted by LordHavoc and implemented in QtZ by Razor. New CvarsĬg_stretch stretch 4:3 HUD to fit screen (default: 0)Ĭg_fovAspectAdjust automatically convert 4:3 cg_fov values to current aspect (default: 0)Ĭg_fovGunAdjust controls gun offset based on FOV. If “vm” directory exists in ioquake3’s baseq3 and missionpack folders rename it to “vm-ioq3”, otherwise it will override the mod files in flexible hud pk3. Installĭownload : ztm-flexible-hud-r7.zipĭownload the zip and put the flexible hud pk3 files in your baseq3 and missionpack folders. This is fixed in Spearmint where the first person gun model has a separate FOV (cg_weaponFov cvar, 90) but I haven’t got around to fixing it in the flexible hud mod which requires an entirely different method to implement it. This is due to the field of view (FOV) of the weapon model being the same as the world FOV. Known issue: The first person gun model is not displayed correctly with widescreen field of view. If you’re playing single player, want instagib and/or unlagged modes, or want to host a server for using this mod you would likely have a better experience using Spearmint Quake 3. You can ask for help or provide help to other users on Discord at Clover.moe Community’s #idtech3-general channel. I have no interest in providing support for it or making it work with other mods. This means it will not work on most public servers. You can configure the HUD with cvars listed below.įor the flexible hud mod to be used in multiplayer the server needs to run Quake III Arena (baseq3) or Team Arena (missionpack) and not some other mod, and have pure mode disabled (set sv_pure cvar to 0) or have the flexible hud pk3 files installed on the server. The default changes are that the HUD will be aspect correct and the Quake 3 start server menu will display 8 maps instead of 4. This mod is based on the ioquake3 mod code. ZTM’s Flexible HUD mod for ioquake3 (Quake 3 and Team Arena expansion). Aspect correct widescreen HUD in Quake 3 on q3dm11.
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